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KURODEN Z - 地獄訓練(仮題)

以降のバージョンは PAGE 2 に保管されています。m(_ _)m

 

2019年01月13日 - リデザイン!

ver 0.190113

パッチノート

LAB20190113002

1.ステージの分離

1つのステージの複数のアクションを入れる方式を捨てて,それぞれのアクションを1つのステージに分離する作業を進行中です。
"1つのステージ内部のコードが,過度に肥大化することを感じ,プロジェクトがさらに進めば,分離作業がより難しくなるので,急いで敢行しました。

2.GONZOU MODE(腹パン)のリニューアル

3人称を維持したまま,カメラアングルの不適切さと操作感のぎこちさをすべて解消できませんでした。
それで一人称視点でステージを最初から作り直しました。
その過程で一つのステージに分離され,おかげでアクションをもっと詳しく設定することができました。

3.GUI追加

より直観的なグラフィックコントロールパネル方式を使用しました。
ステージ·セレクト·モードでESCキーでメニューウインドウを取り出すことができます。
(*ステージ分離作業が進行中です。作動する訓練メニューはGONZOU MODEだけです。)

4.カットシーン1に音声追加

音声のない場面だったけど,どうしても単調な感じだったから,
収集経路が様々なソースを使っていて,多少ぎこちない感じがありますが,
どんな音も聞こえないよりはもっとエッジがあります。(笑い)

5. シャワーシーンを追加

シャワーのシーンが追加されました。
初めて直接モーションキャプチャーを試みましたが,モーションキャプチャ機器の性能が低く,
精巧なアニメの製作は不可能です。 でも,直接アニメを作ることより,はるかに便利です。(苦笑)
鏡に映った姿をよく見ると,クロ君のXを見ることができます。(笑)

この他にも一々説明することはできませんが,様々な変化が存在します。
なんだか,もう少しディテールになりました。 いよいよゲームみたいな感じがします。

私の予想通りならばたぶん次のアップデートは近時日以内に完了する予定です。(3~4日ほど要る予定)
今回のアップデートがやや遅れた理由は,年末+新年によって個人的な日程がかなりあるからでした。
もうまたひまな状態になりました。

DOWNLOAD LINK

WINDOWS : https://www.dropbox.com/s/tlzbbeyd38bezme/WIN_0190113.zip?dl=0

MAC : https://www.dropbox.com/s/rmlwdqjqgrpzbac/MAC_0190113.zip?dl=0

 


2018年12月14日 - 2018年最後のバージョン!

ver 0.181214

パッチノート

1. いよいよ最初の体罰場面が追加されました。
製作にかかる期間に比べて多少短いと感じる場面ですが,今後追加するCUT SCENEのベースを作る作業だったので予想より時間と努力が多く必要でした。
(最終検査の過程で足のポーズに若干のバグを発見しましたが,深刻なバグではないので,それは次のバージョンで修正するようにします。 ^^;)

2. 教官の透明化方法を修正しました。
以前の透明化は何か違和感が感じられるタイプなので,ゲームの雰囲気を壊さないドットタイプに変更しました。
*基礎体力トレーニングステージでは,Qキーを使って透明化をON/OFFすることができます。

3. GUI適用についての要請がありましたが,UI製作はかなり時間が必要です。
それで直観的な感じの操作方式のマニュアルを用意しました。 当分はこれを参考にしてください。
Manual 0181227PCに保存してみてください。

4.オープニングシーンを追加しました。
直接操作できない観覧専用場面ですが,自分なりにエッジです。(笑)

LAB20181227002

5.入所式のカメラアングルを変更しました。

6.訓練場で教官の足取り速度を少し向上させました。

7.クロ君のヒットアニメ修正。
体力50以下になって教官のパンチを耐えられずに倒れた時,腹部ではない頭を抱えるアニメーションを修正しました。

8.内部のコードをきれいに整理しました。
実はこの作業がメイン作業でした。 自分自身さえ内部の構造を正確に把握できないほど乱雑に作られていました。
UNITYの使い方を学ぶ過程で発生した多くの過ちもそのままコード内部に残存していたので,それらをすべて掃除しました。
その過程で予想しなかった重要な部分が動作しなくなっちゃって,その原因を把握して修正したので,約二日間ほどもっとかかりました。
ゲームとは関連のない話ですが,私のMACのOSバージョンを入れ替えました。 この作業に約2日ほど必要になりました。 今はもっと楽にゲーム製作ができるようになりました。

いつもそのように私はSUPPORT PAGEに登録されるユーザーたちのコメントを最大限ゲームに反映しようと努力しています。

今後とも意見の提出,バグレポートをお願いします。

MAC : https://www.dropbox.com/s/hbdf42hogtg6ofi/MAC_0181227.zip?dl=0

WIN : https://www.dropbox.com/s/kukutfim1sdx96b/WIN_0181227.zip?dl=0

 


2018年12月14日 - いよいよリアクションを!

ver 0.181214

やっとリアクションが追加されました。
アクション<=>リアクションのビルドは簡単な作業のようですが,パターンが機械的な感じで繰り返されないリアクションを作ろうと努力していたら
多少時間が遅れてしまいました。物理エンジンの適用でかなりいい打撃感が生じました。(笑)


LAB20181214001

 

いくつかのボイスが追加されました。
腹パンチと関連のあるボイスたちです。 3つのボイスがランダムに再生されます。今後息の音にもランダムボイスを全部適用して
繰り返されるボイスによって異質的な感じが発生することを抑えようとします。

 

体力高渇
HPは体力です。クロくんが訓練を継続できる数値であり,訓練と休息を適切に繰り返すことで最大HPはますます増加します。 今のような単純なパターンではあまり意味ありませんが
様々な訓練コースが追加され,次のコースへのルートを開放するには,一定HP以上を求めるようにデザインされるはずなので,予め実装しておきました。

訓練途中HPが一定状態以下に下がると,クロくんは疲れ気味な動作をして訓練を拒否します。
そんな時はしばらく休ませてくれるとまたHPを回復して練習できる状態になります。

LAB20181214002


ジャンピングジャックでHPが30以下になった時,訓練を中断するとエロなポーズのグロッキー状態突入
(HP less than 30 : Jumpping Jack - Edge Groggy animation popup)

ジャンピングジャックでHPが50以下になった時,訓練を中断すると一般的なグロギ状態突入
(HP less than 50 : Jumpping Jack - Normal Groggy animation popup)

プッシュアップをHPが50以下まで続くとプッシュアップ途中混折(自動回復します)
(HP less than 50 : Push Up - exhaustion)

GONZOUモードでSPが50以下になると教官のパンチに耐え切れず跳ね上がる。
((When Kuro's SP less than 50. Kuro can't stand your Punch anymore)

SPは精神力です。 GONZOU モードで教官の体罰を耐えたり,その後追加される[拷問に耐える訓練]のコアゲージです。
ZEROになると気を失ってこれ以上クロ君は何の反応もしなくなります。
(If Kuro's SP less to Zero, Kuro is Pass out...I mean Game Over)

 

操作鍵の変更およびUIの変更
HP,SPゲージをデザインしながらそれに合わせてよく似合うようにまたデザインするつもりです。 それでその場しのぎに最も簡単なテキスト形式にUIを変更しておきました。

操作鍵も追加される様々なインタレクションに使用される鍵と重複しないように,数字の方向に訓練を指示する操作鍵を移動させました。

LAB20181214003

床材の変更 // 背景事物等は極力シンプルに構成しようと思っていますが,以前まで使用した鏡のような床材質はクロくんの影が奇妙な誤りを発生させたので...仕方なく多少文様のある床材質に変更しました。

 

普通は最低でも3~4日に一度ずつバージョンアップをする計画でしたが今度は多少時間が遅れてしまいました。
すみませんでした!m(_ _;)m

 

MAC : https://www.dropbox.com/s/ms41p473ovp4hge/Mac_181214.zip?dl=0

WIN : https://www.dropbox.com/s/s4jqin5xtnc9r9h/WIN_181214.zip?dl=0

 


 

2018年12月07日 - ボイスの追加及び操作方式の変更


LAB20181207001

ver 0.181207

モーション追加 : トレーニング動作を始める前に簡単なモーションを追加しました。

オーディオ適用 : まだ簡単な息の音程度ですが,これだけでも臨場感がひどく増幅しますね。
ボーイスファイルの適用にもっと努力しなければなりません!(ボイスファイルのソース入手方法が問題ですが,まず呻き声は多量確保しておきましたw)

操作方式の変更 : 教官の操作メカニズムを変更しました。 もっと精巧なカメラ方式が教官様に付きまとうでしょう。
観察モードと,キャラクターのコントロールを併合する方式に変更しました。

教官の足音を変更しました : 知っています。こういうことは皆さんにはあまり関心ない部分でしょうw

攻撃モードテスト : 攻撃というより,くたびれてゆるんだクロくんが再び積極的に訓練をするよう励ます行動ですw とにかく,簡単な攻撃ができるようになりました。
まだ打撃リアクションは具現されていません。

武器の収納 : 様々な体罰道具を使うために武器を収納し,また取り出すインベントリー概念を導入しました。
まずはキーボード1キーで作動する鉄の棒の一つだけです。 うまく作動するのか確認してください。

キャラクターを透明に : 自分のキャラクターを透明に変更できるようにする機能を追加しました。

クロくんの操作方式の変更 : 画面のボタンをクリックするのは,教官様を直接操縦する方式と共存するようになれば操作が大変不便になります。
それで,すべての動作をキーボードのボタンで使用できるように変更しました。 画面にガイドが見えるので,それを参考にしてください。

ローカライジング(English) Yzak28さん、Kro55overさん

翻訳を手伝うという支援軍が登場しました。 おかげで,もっと精巧なローカライジングが可能だと思います。

あくまでBUGを探すためのテストなので,変更のないchapter 1はこのバージョンから除外しました。

 

MAC : https://www.dropbox.com/s/ur5549mc910zj8a/Mac_181207.zip?dl=0

WINDOWS : https://www.dropbox.com/s/k9wn4dkvfu4zupv/WIN_181207.zip?dl=0

 


 

2018年12月02日 - 筋肉!筋肉!筋肉!筋肉!!!

 

LAB 20181202001

 

*筋肉のディテールをアップグレードしました!! Normal MAPを適用しましたが効果良かったです。
これを応用して今後は自分の好きなキャラクターのタイプの外形にカスタマイジングする機能も追加する予定です。

動作の連結をもっと自然に修正しました。
カメラの視点を変更することができます。
教官様に恐ろしい武器を装着させました。(まだ攻撃命令はできません。)
ゲーム終了ボタンを追加しました。(Yzak28さんのナイスアドバイスでした。^_^)
ローカライジングシステムを改めて適用しました。(Ullanさんありがとう〜)

あ!そして今まで使わずに貯めておいたチケット後援金をついに使いました。
ゲーム製作をスムーズに助けるパソコンを追加購入し,ゲーム製作ソフトのADDON機能も購入しました。

ほんとうに、ありがとうございます。 m(__)m

MAC : https://www.dropbox.com/s/yotgpg56w5zgun4/Mac_181202.zip?dl=0

WIN : https://www.dropbox.com/s/w65q4vxfbuv263o/Win_181202.zip?dl=0

 


2018年11月29日 - カスタムコードシステム

LAB 20181129001

普通3Dキャラクタは両手を頭の上に向けると,胸の筋肉の形が見苦しくなります。
もちろん,私のゲームは,低品質のクソ系列のゲームですが,脇と胸がつながるラインを,自分は大変好かれるので,これだけは許せませんでした。

さあ!それで私は腕の方向によって流動的に変形される胸筋肉コードを作りました。
そして適用! 意外とすばらしい結果だ。 満足しました。
その他にも,運動の強度と時間によって少年がもっと早く息をするコードも挿入されています。
これは基本ポーズでしばらく放置しておけば,また回復します。

LAB 20181129002

そろそろ基本的な枠組みができましたが,もう内部の構造が相当複雑になりましたね(汗)
一切りはゲーム製作に没頭していて,イラストのアップデートが完全に中止された状態だったが
ゲーム制作の速度が多少遅れてもSecret GalleryとComixメニューのアップデートも並行する予定です。
このままずっとゲーム製作ばかりしていれば,みなさんのチケットが無意味になりますから。(笑)

MAC : https://www.dropbox.com/s/m0vpbgd3hvfkn6x/Mac_181129.zip?dl=0

WIN : https://www.dropbox.com/s/i4xoeo668hvwpjo/Win_181129.zip?dl=0

 


2018年11月24日 - 2Dイラスト挿入テスト

LAB20181124001

フォントサイズを小さく修正し,より多くのテキストが表示されるように変更しました。
対話状態の画面からキャラクターの2Dバージョンのイラストが登場するように追加しました。
* 些細なバグが発見されて受精中です。


2018年11月23日 - ロカライジングテスト (オープンテスト)

LAB20181123001

MAC : https://www.dropbox.com/s/fpqw25nec5ap09r/Mac_181123.app.zip?dl=0
PC : https://www.dropbox.com/s/a3vth3mym77f6bb/Win_181123.zip?dl=0


2018年11月20日 - パフォーマンステスト (オープンテスト)

MAC : https://www.dropbox.com/s/9l9qw1dbipqgway/MAC_181120.zip?dl=0
PC : https://www.dropbox.com/s/4iyicxr409bx0zo/Win_181120.zip?dl=0


GuestBook

ゲームに関わる意見や,アドバイス,テストバージョンを
実行してみた結果,何でもいいです。 ^_^

arrow 462215 960 720

 

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  • This commment is unpublished.
    Ambertin · 3 months ago
    I really enjoyed this update. No technical errors found. I want to say that you are very talented, Amakusa. What would you not take, you get it great. In this scene, I really like everything - and the pose of the suspended boy, and his sweaty body, from which sweat drips, and his twitching from the electric shock, and the torture room itself. I really hope that you will not abandon this unique project and bring it to the end.
    Remarks:
    1) I did not immediately figure out the controls, I had to look in Help, but there is all the description in Japanese.
    2) As previously mentioned, it would be good to turn off the blue color effect, when electroshock.
    3) It seemed to me that with strong voltage the boy’s head was twitching too quickly, so that it was almost impossible to see.
  • This commment is unpublished.
    Danke · 3 months ago
    얼굴 모델링이 조금더 미소년에 접근했으면 하는 바램입니다. (특히 표정 변화에 있어서)
    처음엔 적응이 안되었으나 몇번 하다보니 정 들어서 괜찮게 보이나, 조금 맹하게 생긴 부분은 없잖아 있는듯합니다.
    이전의 채찍질만 하던 쿠로군이 더 미소년에 접근한 느낌이랄까요.

    개인적으로 저는 현금 이용자라 인터넷상에서 작가님의 사업을 도울 수 없는 점은 아쉽게 생각합니다.
    작가님에 대해 2년전에 처음 알고, 한국인이라는걸 알게되고선 반가웠는데..
    소통할만한 공간이 없어 아쉬웠는데.. 이 기회에 댓글 남겨봅니다.

    한글 지원과 배빵 도입은 개인적으로 정말 마음에 듭니다.
    넘어지는 모션에서 더 더욱 큰 만족감을 느꼈지요.
    한때 저도 유니티로 게임을 제작하던 시절이 있었는데, 처음 도입부의 카메라 앵글이나 연출등에 감탄했습니다.
    익숙한 구도지만 저렴해보이지는 않는 연출이였어요.

    완성본이 나올때까지 기다리고 있겠습니다.
    음성관련하여 이전 웹페이지에선 고민을 많이 하셨던걸로 아는데
    현재 음성은 기대했던것보다 우수하다고 생각됩니다.


    ==============

    개인적으로 추가되었으면 하는건..
    여타 SLG 조교 게임처럼 플레이어에게 자유도가 추가되길 바랍니다.
    가령, 쿠로가 훈련을 그만두고 싶어할때 그만두고 쉬게 해줄수있게한다거나..
    한개의 세션안에서 다양한 체벌을 선택적으로 가할수있었으면 합니다.
    • This commment is unpublished.
      AmakusaHiroshi · 3 months ago
      피드백 감사해요. 아아...모델링은 지금와서 수정 하기에는 너무 늦어버렸어요(땀) 아직은 좀 더 다양한 스테이지를 추가하고 싶지만 어떻게 될 지는 장담하기 힘들어요. 애초에 일러스트 작업만 하다보니까 지루해져서 잠시 분위기를 환기하자는 느낌으로 시작한 취미생활이었으므로 제 자신도 이 게임이 어떤식으로 마무리 될 지 모르겠어요. 게임은 계속 누구나 다운로드 할 수 있도록 공개할 예정이니까, 이따금씩 들려서 살펴봐주세요. ^^ 감사합니다!
      • This commment is unpublished.
        Danke · 3 months ago
        와아 !
        다소 일부분씩 말실수한 부분이 있을까봐 조마조마 하면서 답글을 기다렸는데 하루만에 !!
        긍정적인 답변에 제가 더 감사드리며.. 다음 버젼도 기대하겠습니다
        항상 마이너한 장르에서 힘써주셔서 고맙습니다 ^^7
  • This commment is unpublished.
    Mz · 3 months ago
    just a quick idea: i think many people would like to be able to toggle off the blue graphic effect when turning up the electricity
    • This commment is unpublished.
      AmakusaHiroshi · 3 months ago
      It's simple. I'll apply it to next major updates~
      • This commment is unpublished.
        Mz · 3 months ago
        You're awesome! :*
  • This commment is unpublished.
    Yzak28 · 3 months ago
    I have an idea for an addition to the electroroom scene. What do you think of a wired sponge on a stick to give Kuro additional shocks? Seen that in a movie. :-D
    • This commment is unpublished.
      AmakusaHiroshi · 3 months ago
      I wanted to implement it, but sponge is a pretty hard to make type material. sponge is change the shape it self when push on target body, but still I don't know how to build that. But still I have it in mind. :-)
    • This commment is unpublished.
      Kro55over · 3 months ago
      interesting idea, I was thinking it should have some sort of prodding tool too rather than having punch options for the shockroom scene XD
  • This commment is unpublished.
    Ullan · 3 months ago
    Be it in darkness or with the lights switched on, the new update works great :) I'm glad you separated the machine into voltage and amperage, and understand the difference between the two. It makes the experience more... immersive :)

    I'm quite a fan of the controls, they work well and I managed to figure them out after a little bit of fiddling (the help menu only displayed in Japanese). I'm also quite happy that you moved the machine from the wall (like the video) to the stand alone version we see in the trial. Being able to observe the boy when using the machine is quite a joy. I'm also impressed with the different reactions.

    As a general observation, I'm quite impressed with the little touches, the small detail that you've put into this. Such as the boy not being tied fully to the bar, but in fact holding himself up with the ropes only there to stop him from falling off, or to keep his feet from flailing around too much. It reinforces that he's not being forced to do this, he's doing this as part of training.

    I noticed there is a 'burn' bar at the top that doesn't appear to move. Is that a warning for when the equipment is about to burn out, or the boy is about to catch fire? (A distinct possibility at high voltages)

    He also appears to receive the electric shocks directly through the heart. That's tremendously dangerous, but exactly as I've come to expect from the 'training camp'. And it seems like we now finally have a segment where it's possible to push the boy too far and have a fatality on our hands. Ah well... more boys where he came from, surely? :)

    Brilliant work, and as always, I can't wait to see what comes next.
    • This commment is unpublished.
      AmakusaHiroshi · 3 months ago
      I'm impressed by your feedback. and I'm surprised you understand most of what I express on stage setting.
      I was greatly rewarded by you... Thank you so much!!
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    Yzak28 · 3 months ago
    The electroshock update is such great fun. I love how different settings of voltage and frequency affect the boy's pose. Scene needs some steam and smoke next :D. Little bug appeared, if you leave menu, the mouse is frozen until you press a key.
    • This commment is unpublished.
      AmakusaHiroshi · 3 months ago
      Ok I'll check on the menu issue. Thanks!
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    Kro55over · 4 months ago
    By far the best update! Everyone is happy and the finalized aim mode for Gonzou is perfect, now players can aim where they like. The progression idea is perfect too, lets unlock harder training after day 1 XD
  • This commment is unpublished.
    Ullan · 4 months ago
    First and foremost: still running smoothly :)


    I like the changes to the menu and the GUI. As I've been a fairly vocal critic of the third person camera, I feel I should make extra mention of how much I like the first person view. I'm looking forward to the next installment, when we can once again make the poor boy pass out doing star jumps and push ups... and now, it seems, also pull ups (with his feet tied together I noticed :) ).

    You are right that things feel more like a 'game' now rather than a tech demonstration. Again, I'm looking foward to properly training Kuro-kun to the limits of his endurance... and beyond :)


    Observations:

    When the boy is knocked to the ground, he gets up facing a fairly random direction. That in itself is not a problem, except the 'room' now seems to have tighter constraints and I ended up with him sideways against an edge of the room so that I had to punch him in the ribs from the side because the boundaries of the room prevented me from standing in front of him. That's only a small annoyance, not a major bug as far as I'm concerned.

    I'm glad you kept the taser cinematic, and I hope we can use it as an encouragement on future days.

    Several of my punches landed not so accidentally on Kuro's face. While he did react, there was no other effect. Hopefully this becomes a valid target in subsequent days? Equally I hit him below the belt several times, and that seemed to count as a belly hit.

    The reaction animation seems to be a bit fast compared to how slowly you can punch. Either slowing down one or speeding up the other would be preferable.

    Please tell me that the 'torture room' the guard alludes to in the conversation becomes a place we can choose to 'train' the boy later :)

    It's an absolutely amazing effort you're putting into this, and I can only encourage you to continue.
  • This commment is unpublished.
    Yzak28 · 4 months ago
    The new demo works well, good work. When you punch the boy at some areas there is no sound.

    PS: don't forget to renew my ticket, please.
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    Ambertin · 4 months ago
    Hi, Amakusa! I liked the changes. First-person view is a good solution. No errors found. Everything works well. I am glad that in the future there will be pull-ups on the crossbar, which we see in the preview.
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    Ullan · 4 months ago
    Two more observations: 1) I experienced a crash to desktop when hitting escape during the intro // 2) Health decreases past 0 during star jumps, regardless of which order in which the star jumps are commanded. Equally, health increases past 100 in the power pose. Notably, when you end the star jumps after health has gone below zero, Kuro reacts as if it has reached zero (catching breath while leaning back), rather than reacting as if he reached low health (panting while leaning forwards). This leads me to believe that whatever function needs to be called to trigger the 'pass out' animation during star jumps isn't being called, causing the game to simply carry on.
  • This commment is unpublished.
    Ambertin · 4 months ago
    Wow, this video with a hung boy and balls is Hot. This is my favorite pose for boys.
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    Ambertin · 5 months ago
    The site cuts off viewing messages, to view the full text, you must click on the button "Read more".

    Amakusa, please pay attention to this when you read our previous posts.
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    Ambertin · 5 months ago
    Hi Amakusa! I liked the scene where the boy is beaten with a electric stun gun, if he falls unconscious. Please do not stop!

    Bugs:
    1) I did all the possible operations in a row and at the end beat him so that his SP became equal to 0, then they showed the cutscene where he was beaten with electricity. When I clicked the escaped key to exit the game, the game hung and produced the following error:

    KURODEN Z [version: Unity 2017.4.15f1 (5d485b4897a7)]
    UnityPlayer.dll caused an Access Violation (0xc0000005)
    in module UnityPlayer.dll at 0023:100cede3

    2) During jumps HP decreases infinitely and can become less than zero.

    3) When the boy recovers from the exercises, his HP becomes greater than the initial 100 mark and continues to increase further.


    Remarks:
    1) I would increase the number of push-ups that the boy can perform before his HP becomes 50. It says here https://www.quora.com/How-many-pushups-should-a-13-year-old-be-able-to-do-before-his-arms-give-up-on-him
    that normative data suggests average teen boy should be able to do around 35 pushup. Now the boy can do 25 push-ups. Аnd he is muscular, which means stronger than ordinary boys.

    2) The guard is very clumsy, he slowly turns when I press the keys A and D. It can be difficult to put him in the right place.
    • This commment is unpublished.
      Kro55over · 5 months ago
      Yup my fav scene too so far, would be nice if we are given additional shock options or he is dragged off to Training Day 2 and we get the stun torture option XD
  • This commment is unpublished.
    Kro55over · 5 months ago
    I really liked the cinematic mode after Pass Out, sort of hope the full version will extend other punishments from there haha. Good job on the latest feature!

    [Minor Bugs]
    - Jumping Jacks, Kuro will perform action despite negatives (As already pointed by some)
    - Once Kuro enters fatigue mode after jumping jacks the stage input options 1,2,3,4 are still functional and still reduces value.
    - Kuro jitters like jelly during collision in GONZOU mode just by standing next to him (Trainer is a scary guy)
    - Final dialogue sentence during PASS OUT punishment ends too fast before game resets.

    [Other Suggestions]
    - SP Reduces when Kuro is hit in GONZOU mode, while HP reduces during other forms of exercises. I believe it would be more logical to have HP reduced instead during GONZOU mode while SP is reduced during exercise or simply changed to ST (Stamina)
    - During fatigue, Kuro's mouth should be more open since heavy breathing sound is playing but his mouth is rather closed.
    - After Introduction scene last dialogue, prompt players to press the intended button to continue
    - Game over scene needs a prompt to let players know to press "Enter" for dialogue progression or just switch back to mouse clicks.
  • This commment is unpublished.
    Ullan · 5 months ago
    I'll start with the first remark, as usual, still running smoothly, even on highest settings. :)


    I've noticed the same bug as Yzak28. Also, when ordering Kuro into 'power pose' while in the 'recovery' position, the health counter will increase rapidly. Basically, the game still assumes an action is taking place, even if the animation isn't playing.

    At this point I would like to say that I like the entire idea of a 'recovery' animation after strenuous workout. I was doing it again and again, hoping to get Kuro to puke, but alas, no joy :) I guess he hasn't eaten at all before exercising (smart move), because even punching him in the stomach while at low health and low endurance won't get him to throw up. Not everyone's cup of tea, I know, but it would be a realistic reaction.

    I have to say that I'm a bit disappointed at his level of endurance. He looks quite muscular, but he's dead tired after a mere twenty star jumps or a paltry thirty push ups? Can we get a tool to 'encourage' him to continue, or move from recovery into another position? He may claim he's tired, but I say he's just being lazy, and laziness is not encouraged at Hell Training Camp, as Kuro seems to find out in the ending cutscene.

    Addendum: I like the ending cutscene.

    The text bug after the cutscene: I couldn't forward the text with a mouse click either, but pressing return with the box present will foward the text as normal. Additionally, after the initial opening scene, the text scrolls without any input whatsoever, and I skipped into 'training mode' before the first text box even had a chance to refresh.

    Camera: I'm afraid I'm still not a fan of this camera angle. May I repeat my suggestion for a camera angle over the right shoulder of the guard character? That's how most 'third person' perspectives appear to be handled in the vast majority of games, and I'm afraid I've gotten quite used to it. Would it be possible to have an option for a second point of view, orbiting Kuro? I'd like to observe him more closely during exercises... to make sure he's doing them right, you understand :)

    To conclude, I still very much like this game, and can only encourage you to continue. I'm already looking forward to the next demo :)


    Wish list:

    Others have said it before, but I'll echo their request. Is it possible, in future, to add strength training to Kuro's training regime? Preferably with weights, where we have the option of setting the actual weight ourselves. I'd hope for a system where it's possible for Kuro to be injured or even killed if the weight is too much for him, or he's forced to continue for too long.

    Would it be possible to add more challenge to his cardio training? I'm thinking push ups with added weight on his back, push ups over a bed of coals, star jumps on broken glass, pull ups on a bar with weight attached to his ankles, or one arm strapped behind his back, things like that? Or for a greater challenge, these exercises done in a sauna. This is after all Hell Training Camp, and as a guard at such a facility, I feel it's my duty to set Kuro up to be part of that twenty percent who don't survive. After all, steel is forged in a furnace and hammered on an anvil. :)
    • This commment is unpublished.
      Kro55over · 5 months ago
      Ullan is so brutal hehe. I guess for testing purposes its better to let him run out of fatigue faster for that few star jumps until we get any of those harder training options or methods to sabotage like you suggested XD
      • This commment is unpublished.
        Mz · 4 months ago
        i'd like to see some deadly action too xD
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    justice · 5 months ago
    你们辛苦了。在我的经​​验,我发现,如果我接近男孩的话,不仅我的攻击是无效的,而且男孩的模型将被扭曲。更重要的是,惠普总是下降,这会不会影响比赛暂时的操作。
  • This commment is unpublished.
    Yzak28 · 5 months ago
    The new version is awesome. I like the new intro. Found a few issues.

    1 - There is still the bug whith the health going below 0 when doing JumpingJacks after doing pushups.

    2 - when Kuro is recovering from actions after passing out and you press 2 or 3 during that time, the health counter starts to go down again while kuro is still in recovery animation.

    3 - in the punishment text scene forwarding the text with left mouse click does not work.

    Everything else is looking running pretty smooth smooth. Looking forward to the next update :)
    • This commment is unpublished.
      AmakusaHiroshi · 5 months ago
      Oh, I'm glad for not a happen fatal bug on new version. and 'mouse click for conversation' issue is it's normal.
      you will going to cast special action with a mouse LR click in the other Cut Scenes(may be next version?). So I ignore the 'mouse click' from conversation window input key.
  • This commment is unpublished.
    Kro55over · 5 months ago
    Merry Xmas to Amakusa & everyone! Keep strong and keep on being a bad boy for santa XD
  • This commment is unpublished.
    Ambertin · 5 months ago
    Looking forward to the game. Amakusa, could you leave the opportunity to beat him with a baton? I liked it. And even a big request, please do the exercises with dumbbells and pull-ups on the crossbar. I love to watch the boys doing this.
    • This commment is unpublished.
      AmakusaHiroshi · 5 months ago
      Sure! I will. But First I have to complete the 'Cut Scene' I working on. For the cut scene, I learned many new things during the last week. and finally Now I did it! added a Cool effectors and the realistic liquid System. (for blood and Pee) I'm almost finished make a new Test Version, and a new demo version will be registered on Christmas evening. :-)
      • This commment is unpublished.
        Kro55over · 5 months ago
        Cool indeed! Incoming blood and pee O_o
      • This commment is unpublished.
        Ambertin · 5 months ago
        Cool! Thanks! Congratulations on the coming Christmas and New Year.
26 May 2019
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Mz 2 days ago 負け犬
50 cm
Yzak28 8 days ago 負け犬
Ouch! How long is the pole? ^_^
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331870881 加个好友吧
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